Live Games

Propinquity by Lynn Hughes, Bart Simon, and the Modern Nomads

 

Propinquity is a ludic experience, explicitly focused on the body rather than the screen, that is designed to evoke both dancing and fighting games. It focuses on full body interaction and the use of sound and gameplay mechanics to produce an intensely social and physical experience.

Two participants wear soft patches with proximity sensors and vibrotactile feedback, along with a glove that provides additional tactile feedback. As players move to music, different sensors patches on their bodies light up to indicate when they are active. The patches are programmed to light up in different patterns and for different lengths of time to provide different types and levels of gameplay. A player must attempt to get as close as possible to active patches on the other player’s body to score points. The longer s(he) can stay “in the sweet spot” (but without actually touching), the higher the resulting score.

The score is suggested ambiently via a simple, very physical animation projected on the floor. This visual feedback provides a sense of relative success as the players move and interact. A numerical score is also displayed on the edge of the circle but is intended to be consulted as a final score after the experience.

Propinquity can be played, in either competitive or cooperative mode, by two players at a time (at the moment). But it is also designed to provide a very lively and expressive spectacle: a kind of open, sometimes awkward and sometimes fluid, choreography of bodies-in-relation.

Two rounds of Propinquity will be played, one on Saturday, December 1 and one on Sunday, December 2. See schedule for times.

http://comeoutandplaysf.org/2012/author/propinquity/


Hit Me!  Kaho Abe, 2011

Hit Me! is a two-player hyper-interactive, physical game that tests speed, agility and the ability to take good snapshots. Utilizing wireless technology and incorporating the concept of the metagame, Hit Me! encourages face-to-face real-world interactions, not only by the players but also by the spectators.

The object of the game is to hit the opponent’s button on top of the head. Once a hit is made, the hitter’s camera takes a snapshot of the victim. The hitter receives a point for the hit, and up to 2 additional points can be awarded by the Judge based on the quality of the snapshot. The snapshots, points and times are projected on a wall for spectators to observe.

Hit Me! 2011 is the new version of Hit Me! that has recently been completely recoded in Processing, uses Arduino and utilizes modified hard hats, as opposed to the cloth hoods in the original version of the game created in 2005. Hit Me! 2011 also  posts the photos from the games on Flickr once the game has been played.

This project is supported by Eyebeam Art & Technology Center.

http://kahoabe.net/?portfolio=hit-me


Dive by One Life Remains

 

is a musical game experience both peaceful and stressful, The player moves through a maze of darkness where he has to find the exit. To reach that goal he will need to collect items which will give him sounds and powers associated with those items. The more that are collected the more sounds that are added to the music of the level. Dive has been designed for two different uses: one is meant to be played on a big tactile table and the other is meant to be performed on stage in front of an audience.

http://www.oneliferemains.com/dive


 

Curated by Babycastles with Thu Tran and Neil Fridd: Meowton