Arcade Games

Alongside these Giant Games, Joue le jeu / Play Along presents several Arcade areas, each with a different emphasis and atmosphere. These sections give a taste of the kind of social and creative excitement that now surrounds the design of self-contained, screen-based games. The term “New Arcade” has been coined to describe the recent wave of energy around games presented at electronic music events, art nights, and in dingy hackspaces. On these occasions, games by (and for) artists mingle with quirky auteur experiments; game industry hopefuls rub shoulders with DJs and musicians, electronic artists, and artistic voyeurs. Highly tailored to the public venues in which they are shown, these games are deliberately short and experimental. They encourage fluid movement between play, spectacle, and the social experience uniting the two with.

Meowton, by Babycastles (USA)

Meowton, an installation by New York’s Babycastles, features their usual array of lo-fi and hacked experimental video game madness, with a twist. Meowton is both a town and a distributed controller, conceived and built by Baby



FLX, by Han Hoogerbrugge (nl) and sander van der vegte (NL)

In FLX., each player controls a character that is physically connected to three other characters by means of an elastic band. Players are forced to collaborate without any possible means of oral or written communication in order to navigate through a series of linked spaces. FLX was created by multi-media wizard Han Hoogerbrugge of HOTEL and Modern Living fame, in


Ninja Shadow Warrior by Kkaho Abe

Ninja Shadow Warrior is a stand alone photo-booth arcade game using the Kinect camera. The palace is under attack and the player must use ninja magic to hide, by “becoming” objects –in other words, using their bodies to fill out the shape of an object as accurately as possible. The game promotes face-to-face cooperative interaction through strategy, as multiple ninjas can fill out more details in object silhouettes. This is a game that engages all age groups. Kids and adults play equally passionately!

other new works take games into very subtle and sophisticated territory not often associated with the current generation of blockbuster games.

Joue le jeu is also excited to showcase several hotly anticipated new games, such as Fez, Papo y Yo and The Witness, which share the fact that they are all deep, complex, polished games designed by well known independent game designers. They represent a new generation of ambitious full-length games that are innovative thematically, aesthetically, and in terms of gameplay. All three games also link strongly to the exhibition’s focus on games and spaces or architecture


Fez by Phil Fish (qc-ca)

Fez is a 2D platformer set in a 3D world. You are Gomez, a 2D creature on a voyage of discovery into the mysterious 3rd dimension. Conceived by outspoken indie game designer Phil Fish, Fez is a game for Xbox LIVE Arcade set to release in Aprils 2012. It won multiple game awards including Audience Choice Award at Fantastic Arcade 2011, Grand Jury Prize at IndieCade 2011 and the Seamus McNally Grand Prize at the Independent Games Festival – one of the industry’s most prestigious awards.


Papo y yo by Vander Caballero (qc-ca)

Papo Y Yo is the story of a young boy, Quico, and his best friend, Monster and is based on an autobiographical experience of growing up with an alcoholic parent. It takes place in the favelas of Brazil. The creative director of Minority and lead on this game, Vander Caballero, is a leading member of the Canadian video game community. As Design Director at EA Montreal from the studio’s inception in 2004 through his departure to co-found Minority in 2010, Vander created 2 IPs for EA, Army of Two, and Boogie. He also worked on many of EA’s major franchises including FIFA, Need for Speed, The Sims and Spore. At Minority, Vander is exploring new directions in game concept and design in a way that’s only truly possible at an independent studio.


The witness by Jonathan blow and his team (usa)

The Witness is an exploration-puzzle game, to be released on multiple platforms sometime in 2012. The game is being developed by a small, independent team, headed by noted game veteran Jonathan Blow. Jonathan is a designer-programmer whose goal is to make games that are mind-expanding in ways special to this medium. He is best known for the higly acclaimed game Braid. He is also a partner in the Indie Fund, an initiative to help creative new developers grow stronger while remaining independent and speaks frequently at conferences and universities on the advancement of game design as an art form (Pre-realease – PC 2012).